
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads With a head-taking melee weapon equipped with 4 or more heads With weapon slot boots and a shield equipped Wielding the Escape Plan between 80 and 41 Health Wielding the Escape Plan between 120 and 81 Health Wielding the Escape Plan between 160 and 121 Health The Soldier's speed while wielding the Escape Plan increases by 10% with every loss of 40 health below 200.Ī Soldier who has activated the effects of the Concheror nearby their teammate, or has hit a teammate within the last 4 seconds with the Disciplinary Action, will allow the teammate and the Soldier himself to move up to 140% of the speed they normally would.Ī Medic who has any secondary weapon equipped will be able to match the speed of any faster-moving teammate while they are connected by the healing beam.
While charging with the Chargin' Targe, Splendid Screen, or Tide Turner equipped, he moves at 250% of the standard movement speed. Disguising as a player wielding a weapon that increases move speed (eg Powerjack or Overdose) will show the disguised Spy as carrying the weapon, but will not actually increase speed.Ī Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron will gain approximately 7% of his base speed with every kill or "head" taken with it. Disguising as a faster class (Scout), however, will not make the Spy move faster and he will continue to move at 107% speed (Spy`s default speed). the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he breaks disguise or cloaks. During humiliation, all classes on the winning team will move 10% faster and all on the losing team will move 10% slower.Īll normal forward speeds are capped at 520v or 173% backwards-capped at 468v or 156% crouched at 173.33v, or 58% swimming at 416v, or 139%.įor Spies, disguising as a slower class (Soldier, Pyro, Engineer, Sniper, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. Forward and backward speeds are the same when crouching or charging/zooming as a Sniper. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Note that forward speed is obtained by pressing the forward, left, or right keys, the backward speed is obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Speed is measured in-game using the command cl_showpos 1, measuring in velocity units (v.) The standard movement speed is 100% (that of the Engineer, Pyro, and Sniper). Maximum overheal from Conniver's Kunai Backstabs Under the effects of the Dalokohs Bar or Fishcake With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads

With weapon slot boots and a head-taking melee weapon equipped with 3 heads

With weapon slot boots and a head-taking melee weapon equipped with 2 heads With weapon slot boots and a head-taking melee weapon equipped with 1 head With weapon slot boots and a head-taking melee weapon equipped with 0 heads With a head-taking melee weapon with 4 or more heads With a head-taking melee weapon equipped with 3 heads With a head-taking melee weapon equipped with 2 heads With a head-taking melee weapon equipped with 1 head With a head-taking melee weapon equipped with 0 heads
